Sid Meier's Civilization VI [PlayStation 4]
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Originally created by legendary game designer Sid Meier, Sid Meier's Civilization VI from 2K Games for the Sony PS4 is a turn-based strategy game in which you attempt to build an empire to stand the test of time.
Civilization 6 for PlayStation 4 includes the latest game updates and improvements and six pieces of additional content which adds seven new civilizations, leaders, and scenarios: Vikings Scenario Pack, Poland Civilization & Scenario Pack, Australia Civilization & Scenario Pack, Persia and Macedon Civilization & Scenario Pack, Nubia Civilization & Scenario Pack, and the Khmer and Indonesia Civilization & Scenario Pack!
Explore a new land, research technology, conquer your enemies, and go head-to-head with history’s most renowned leaders as you attempt to build the greatest civilization the world has ever known.
See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
A Civ For All Players
Civilization 6 provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.
Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game!
- Enhanced Multiplayer - In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
- Active Research - Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
- Dynamic Diplomacy - Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
- Combined Arms - Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.